根据Polaris市场研究发布的一项新研究,全球betway苹果下载博彩市场中的虚拟现实(VR)is anticipated to reach USD 48.2 billion by 2026. The market for VR in gaming is propelled by factors including, increasing disposable income of people worldwide and continuous improvement in existing gaming technologies including, 3D effects, motion tracking, and interactive graphics for drawing users’ attention. With the increase in spending capacity of people, people are demanding for new sources of entertainment and VR games offers a unique way of entertainment.
游戏市场中VR的硬件组成部分在2016年持有超过50%的市场份额,并在预测期间进一步领先。硬件组件的高成本是增长越来越大的主要因素。然而,随着对这些产品的需求日益增加,预计价格将在不久的将来减少。
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The hardware segment is expected to grow very rapidly, the software segment is anticipated to experience modest growth. Adoption of the virtual reality technology has raised user expectation for enhanced software solutions, hence increasing challenges for developers than before. By Geography, North America region accounted for the largest share for VR gaming in terms of revenue globally in 2017. The growth of North American market is attributed to accessibility of advanced gaming technology as well as acceptance and adoption of VR gaming products including head mounted displays. Further, Europe accounted for the second dominating region in 2017. However, Asia Pacific is projected to witness the highest growth during the forecast period attributed to constantly increasing online gamers in developing countries such as China and India and a strong gamers base in countries such as Japan, Korea, Singapore, Malaysia and Indonesia.
在市场上运营的球员不断关注新产品的开发,以高效地竞争VR游戏的高度攻击性市场。例如,索尼推出了Project Morpheus VR头,一个头戴式显示装置,提供高分辨率和高效的跟踪精度。在游戏中虚拟现实中运营的主要参与者包括Microsoft Corporation,索尼公司,电子艺术,任天堂实验室,三星电子有限公司,三星电子有限公司,Facebook(Oculus),Google,Inc。,HTC Corporation和Tesla工作室等工作。包括微软,索尼和任天堂在内的公司是市场上运营的主要参与者。