Home 88必威 Virtual Reality Vr In Gaming Market
虚拟现实VR在游戏市场中

游戏市场中的虚拟现实(VR)[由组件(硬件,软件);通过设备(智能手机,游戏控制台,笔记本电脑/桌面);按地区]:市场规模和预测,2017年 - 2026年

  • 发布日期:2018年1月
  • Pages: 105
  • Format: PDF
  • Report ID: PM1082
  • Base Year: 2017
  • 历史数据:2015-2016

目录

  1. 概述and Scope
    1. 研究goal & scope
    2. 研究assumptions
    3. 研究Methodology
      1. 主要数据源
      2. Secondary data sources
    4. 钥匙徒步旅行
    5. Stakeholders
  2. 执行摘要
    1. Market Definition
    2. Market Segmentation
  3. 游戏市场洞察中的虚拟现实
    1. Virtual Reality in Gaming – Industry snapshot
    2. 游戏中虚拟现实 - 生态系统分析
    3. 虚拟现实在游戏市场动态
      1. Virtual Reality in Gaming – Market Forces
        1. Virtual Reality in Gaming Market driver analysis
        2. Virtual Reality in Gaming Market restraint/challenges analysis
        3. 游戏市场机会分析中的虚拟现实
      2. Industry analysis - Porter's five force
        1. 供应商的讨价还价权力
        2. Bargaining power of buyer
        3. Threat of substitute
        4. Threat of new entrant
        5. Degree of competition
      3. Virtual Reality in Gaming market PEST analysis, 2017
      4. Value Chain Analysis
      5. 博彩行业趋势的虚拟现实
      6. Competitive Ranking Analysis
  4. Virtual Reality in Gaming Market Size and Forecast by Component
    1. Key findings
    2. Hardware
      1. 全球市场估计和预测,2017年 - 2026年
    3. 软件
      1. Global market estimates and forecasts, 2017 – 2026
  5. Virtual Reality in Gaming Market Size and Forecast by Device
    1. Key findings
    2. Smartphone
      1. 全球市场估计和预测,2017年 - 2026年
    3. Gaming Console
      1. Global market estimates and forecasts, 2017 – 2026
    4. Laptop/Desktop
      1. Global market estimates and forecasts, 2017 – 2026
  6. Virtual Reality in Gaming Market Size and Forecast by Regions
    1. Key findings
    2. North America
      1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
      2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      3. U.S.
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      4. Canada
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
    3. Europe
      1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
      2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      3. Germany
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      4. UK
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      5. France
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      6. Italy
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
    4. 亚太地区
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
        3. 中国
          1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
          2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
        4. 韩国
          1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
          2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
        5. 日本
          1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
          2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
        6. India
          1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
          2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
    5. Latin America
      1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
      2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      3. Brazil
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
      4. Mexico
        1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
        2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
    6. Middle East & Africa
      1. 组件(百万美元),2017年博彩市场的虚拟现实,2017 - 2026
      2. Virtual Reality in Gaming market by Device (USD Million), 2017 - 2026
  7. Company Profiles
    1. Microsoft Corporation
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    2. 索尼公司
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    3. Electronic Arts
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    4. 任天堂有限公司
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    5. Linden Labs
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    6. Samsung Electronics Co. Ltd.
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    7. Facebook(Oculus)
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    8. HTC Corporation
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    9. Google Inc.
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments
    10. Telsa Studios
      1. 概述
      2. Financials
      3. Product Benchmarking
      4. Recent Developments

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Virtual Reality (VR) in Gaming Market Forecast | Industry Report 2026